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- /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
- * full list of contributors). Published under the Clear BSD license.
- * See http://svn.openlayers.org/trunk/openlayers/license.txt for the
- * full text of the license. */
- /**
- * @requires OpenLayers/Control.js
- * @requires OpenLayers/Layer/Vector.js
- */
- /**
- * Class: OpenLayers.Control.Snapping
- * Acts as a snapping agent while editing vector features.
- *
- * Inherits from:
- * - <OpenLayers.Control>
- */
- OpenLayers.Control.Snapping = OpenLayers.Class(OpenLayers.Control, {
- /**
- * Constant: EVENT_TYPES
- * {Array(String)} Supported application event types. Register a listener
- * for a particular event with the following syntax:
- * (code)
- * control.events.register(type, obj, listener);
- * (end)
- *
- * Listeners will be called with a reference to an event object. The
- * properties of this event depends on exactly what happened.
- *
- * Supported control event types (in addition to those from <OpenLayers.Control>):
- * beforesnap - Triggered before a snap occurs. Listeners receive an
- * event object with *point*, *x*, *y*, *distance*, *layer*, and
- * *snapType* properties. The point property will be original point
- * geometry considered for snapping. The x and y properties represent
- * coordinates the point will receive. The distance is the distance
- * of the snap. The layer is the target layer. The snapType property
- * will be one of "node", "vertex", or "edge". Return false to stop
- * snapping from occurring.
- * snap - Triggered when a snap occurs. Listeners receive an event with
- * *point*, *snapType*, *layer*, and *distance* properties. The point
- * will be the location snapped to. The snapType will be one of "node",
- * "vertex", or "edge". The layer will be the target layer. The
- * distance will be the distance of the snap in map units.
- * unsnap - Triggered when a vertex is unsnapped. Listeners receive an
- * event with a *point* property.
- */
- EVENT_TYPES: ["beforesnap", "snap", "unsnap"],
-
- /**
- * CONSTANT: DEFAULTS
- * Default target properties.
- */
- DEFAULTS: {
- tolerance: 10,
- node: true,
- edge: true,
- vertex: true
- },
-
- /**
- * Property: greedy
- * {Boolean} Snap to closest feature in first layer with an eligible
- * feature. Default is true.
- */
- greedy: true,
-
- /**
- * Property: precedence
- * {Array} List representing precedence of different snapping types.
- * Default is "node", "vertex", "edge".
- */
- precedence: ["node", "vertex", "edge"],
-
- /**
- * Property: resolution
- * {Float} The map resolution for the previously considered snap.
- */
- resolution: null,
-
- /**
- * Property: geoToleranceCache
- * {Object} A cache of geo-tolerances. Tolerance values (in map units) are
- * calculated when the map resolution changes.
- */
- geoToleranceCache: null,
-
- /**
- * Property: layer
- * {<OpenLayers.Layer.Vector>} The current editable layer. Set at
- * construction or after construction with <setLayer>.
- */
- layer: null,
-
- /**
- * Property: feature
- * {<OpenLayers.Feature.Vector>} The current editable feature.
- */
- feature: null,
-
- /**
- * Property: point
- * {<OpenLayers.Geometry.Point>} The currently snapped vertex.
- */
- point: null,
- /**
- * Constructor: OpenLayers.Control.Snapping
- * Creates a new snapping control. A control is constructed with an editable
- * layer and a set of configuration objects for target layers. While the
- * control is active, dragging vertices while drawing new features or
- * modifying existing features on the editable layer will engage
- * snapping to features on the target layers. Whether a vertex snaps to
- * a feature on a target layer depends on the target layer configuration.
- *
- * Parameters:
- * options - {Object} An object containing all configuration properties for
- * the control.
- *
- * Valid options:
- * layer - {OpenLayers.Layer.Vector} The editable layer. Features from this
- * layer that are digitized or modified may have vertices snapped to
- * features from any of the target layers.
- * targets - {Array(Object | OpenLayers.Layer.Vector)} A list of objects for
- * configuring target layers. See valid properties of the target
- * objects below. If the items in the targets list are vector layers
- * (instead of configuration objects), the defaults from the <defaults>
- * property will apply. The editable layer itself may be a target
- * layer - allowing newly created or edited features to be snapped to
- * existing features from the same layer. If no targets are provided
- * the layer given in the constructor (as <layer>) will become the
- * initial target.
- * defaults - {Object} An object with default properties to be applied
- * to all target objects.
- * greedy - {Boolean} Snap to closest feature in first target layer that
- * applies. Default is true. If false, all features in all target
- * layers will be checked and the closest feature in all target layers
- * will be chosen. The greedy property determines if the order of the
- * target layers is significant. By default, the order of the target
- * layers is significant where layers earlier in the target layer list
- * have precedence over layers later in the list. Within a single
- * layer, the closest feature is always chosen for snapping. This
- * property only determines whether the search for a closer feature
- * continues after an eligible feature is found in a target layer.
- *
- * Valid target properties:
- * layer - {OpenLayers.Layer.Vector} A target layer. Features from this
- * layer will be eligible to act as snapping target for the editable
- * layer.
- * tolerance - {Float} The distance (in pixels) at which snapping may occur.
- * Default is 10.
- * node - {Boolean} Snap to nodes (first or last point in a geometry) in
- * target layer. Default is true.
- * nodeTolerance - {Float} Optional distance at which snapping may occur
- * for nodes specifically. If none is provided, <tolerance> will be
- * used.
- * vertex - {Boolean} Snap to vertices in target layer. Default is true.
- * vertexTolerance - {Float} Optional distance at which snapping may occur
- * for vertices specifically. If none is provided, <tolerance> will be
- * used.
- * edge - {Boolean} Snap to edges in target layer. Default is true.
- * edgeTolerance - {Float} Optional distance at which snapping may occur
- * for edges specifically. If none is provided, <tolerance> will be
- * used.
- * filter - {OpenLayers.Filter} Optional filter to evaluate to determine if
- * feature is eligible for snapping. If filter evaluates to true for a
- * target feature a vertex may be snapped to the feature.
- * minResolution - {Number} If a minResolution is provided, snapping to this
- * target will only be considered if the map resolution is greater than
- * or equal to this value (the minResolution is inclusive). Default is
- * no minimum resolution limit.
- * maxResolution - {Number} If a maxResolution is provided, snapping to this
- * target will only be considered if the map resolution is strictly
- * less than this value (the maxResolution is exclusive). Default is
- * no maximum resolution limit.
- */
- initialize: function(options) {
- // concatenate events specific to measure with those from the base
- Array.prototype.push.apply(
- this.EVENT_TYPES, OpenLayers.Control.prototype.EVENT_TYPES
- );
- OpenLayers.Control.prototype.initialize.apply(this, [options]);
- this.options = options || {}; // TODO: this could be done by the super
-
- // set the editable layer if provided
- if(this.options.layer) {
- this.setLayer(this.options.layer);
- }
- // configure target layers
- var defaults = OpenLayers.Util.extend({}, this.options.defaults);
- this.defaults = OpenLayers.Util.applyDefaults(defaults, this.DEFAULTS);
- this.setTargets(this.options.targets);
- if(this.targets.length === 0 && this.layer) {
- this.addTargetLayer(this.layer);
- }
- this.geoToleranceCache = {};
- },
-
- /**
- * APIMethod: setLayer
- * Set the editable layer. Call the setLayer method if the editable layer
- * changes and the same control should be used on a new editable layer.
- * If the control is already active, it will be active after the new
- * layer is set.
- *
- * Parameters:
- * layer - {OpenLayers.Layer.Vector} The new editable layer.
- */
- setLayer: function(layer) {
- if(this.active) {
- this.deactivate();
- this.layer = layer;
- this.activate();
- } else {
- this.layer = layer;
- }
- },
-
- /**
- * Method: setTargets
- * Set the targets for the snapping agent.
- *
- * Parameters:
- * targets - {Array} An array of target configs or target layers.
- */
- setTargets: function(targets) {
- this.targets = [];
- if(targets && targets.length) {
- var target;
- for(var i=0, len=targets.length; i<len; ++i) {
- target = targets[i];
- if(target instanceof OpenLayers.Layer.Vector) {
- this.addTargetLayer(target);
- } else {
- this.addTarget(target);
- }
- }
- }
- },
-
- /**
- * Method: addTargetLayer
- * Add a target layer with the default target config.
- *
- * Parameters:
- * layer - {<OpenLayers.Layer.Vector>} A target layer.
- */
- addTargetLayer: function(layer) {
- this.addTarget({layer: layer});
- },
-
- /**
- * Method: addTarget
- * Add a configured target layer.
- *
- * Parameters:
- * target - {Object} A target config.
- */
- addTarget: function(target) {
- target = OpenLayers.Util.applyDefaults(target, this.defaults);
- target.nodeTolerance = target.nodeTolerance || target.tolerance;
- target.vertexTolerance = target.vertexTolerance || target.tolerance;
- target.edgeTolerance = target.edgeTolerance || target.tolerance;
- this.targets.push(target);
- },
-
- /**
- * Method: removeTargetLayer
- * Remove a target layer.
- *
- * Parameters:
- * layer - {<OpenLayers.Layer.Vector>} The target layer to remove.
- */
- removeTargetLayer: function(layer) {
- var target;
- for(var i=this.targets.length-1; i>=0; --i) {
- target = this.targets[i];
- if(target.layer === layer) {
- this.removeTarget(target);
- }
- }
- },
-
- /**
- * Method: removeTarget
- * Remove a target.
- *
- * Parameters:
- * target - {Object} A target config.
- *
- * Returns:
- * {Array} The targets array.
- */
- removeTarget: function(target) {
- return OpenLayers.Util.removeItem(this.targets, target);
- },
-
- /**
- * APIMethod: activate
- * Activate the control. Activating the control registers listeners for
- * editing related events so that during feature creation and
- * modification, moving vertices will trigger snapping.
- */
- activate: function() {
- var activated = OpenLayers.Control.prototype.activate.call(this);
- if(activated) {
- if(this.layer && this.layer.events) {
- this.layer.events.on({
- sketchstarted: this.onSketchModified,
- sketchmodified: this.onSketchModified,
- vertexmodified: this.onVertexModified,
- scope: this
- });
- }
- }
- return activated;
- },
-
- /**
- * APIMethod: deactivate
- * Deactivate the control. Deactivating the control unregisters listeners
- * so feature editing may proceed without engaging the snapping agent.
- */
- deactivate: function() {
- var deactivated = OpenLayers.Control.prototype.deactivate.call(this);
- if(deactivated) {
- if(this.layer && this.layer.events) {
- this.layer.events.un({
- sketchstarted: this.onSketchModified,
- sketchmodified: this.onSketchModified,
- vertexmodified: this.onVertexModified,
- scope: this
- });
- }
- }
- this.feature = null;
- this.point = null;
- return deactivated;
- },
-
- /**
- * Method: onSketchModified
- * Registered as a listener for the sketchmodified event on the editable
- * layer.
- *
- * Parameters:
- * event - {Object} The sketch modified event.
- */
- onSketchModified: function(event) {
- this.feature = event.feature;
- this.considerSnapping(event.vertex, event.vertex);
- },
-
- /**
- * Method: onVertexModified
- * Registered as a listener for the vertexmodified event on the editable
- * layer.
- *
- * Parameters:
- * event - {Object} The vertex modified event.
- */
- onVertexModified: function(event) {
- this.feature = event.feature;
- var loc = this.layer.map.getLonLatFromViewPortPx(event.pixel);
- this.considerSnapping(
- event.vertex, new OpenLayers.Geometry.Point(loc.lon, loc.lat)
- );
- },
- /**
- * Method: considerSnapping
- *
- * Parameters:
- * point - {<OpenLayers.Geometry.Point>} The vertex to be snapped (or
- * unsnapped).
- * loc - {<OpenLayers.Geometry.Point>} The location of the mouse in map
- * coords.
- */
- considerSnapping: function(point, loc) {
- var best = {
- rank: Number.POSITIVE_INFINITY,
- dist: Number.POSITIVE_INFINITY,
- x: null, y: null
- };
- var snapped = false;
- var result, target;
- for(var i=0, len=this.targets.length; i<len; ++i) {
- target = this.targets[i];
- result = this.testTarget(target, loc);
- if(result) {
- if(this.greedy) {
- best = result;
- best.target = target;
- snapped = true;
- break;
- } else {
- if((result.rank < best.rank) ||
- (result.rank === best.rank && result.dist < best.dist)) {
- best = result;
- best.target = target;
- snapped = true;
- }
- }
- }
- }
- if(snapped) {
- var proceed = this.events.triggerEvent("beforesnap", {
- point: point, x: best.x, y: best.y, distance: best.dist,
- layer: best.target.layer, snapType: this.precedence[best.rank]
- });
- if(proceed !== false) {
- point.x = best.x;
- point.y = best.y;
- this.point = point;
- this.events.triggerEvent("snap", {
- point: point,
- snapType: this.precedence[best.rank],
- layer: best.target.layer,
- distance: best.dist
- });
- } else {
- snapped = false;
- }
- }
- if(this.point && !snapped) {
- point.x = loc.x;
- point.y = loc.y;
- this.point = null;
- this.events.triggerEvent("unsnap", {point: point});
- }
- },
-
- /**
- * Method: testTarget
- *
- * Parameters:
- * target - {Object} Object with target layer configuration.
- * loc - {<OpenLayers.Geometry.Point>} The location of the mouse in map
- * coords.
- *
- * Returns:
- * {Object} A result object with rank, dist, x, and y properties.
- * Returns null if candidate is not eligible for snapping.
- */
- testTarget: function(target, loc) {
- var resolution = this.layer.map.getResolution();
- if ("minResolution" in target) {
- if (resolution < target.minResolution) {
- return null;
- }
- }
- if ("maxResolution" in target) {
- if (resolution >= target.maxResolution) {
- return null;
- }
- }
- var tolerance = {
- node: this.getGeoTolerance(target.nodeTolerance, resolution),
- vertex: this.getGeoTolerance(target.vertexTolerance, resolution),
- edge: this.getGeoTolerance(target.edgeTolerance, resolution)
- };
- // this could be cached if we don't support setting tolerance values directly
- var maxTolerance = Math.max(
- tolerance.node, tolerance.vertex, tolerance.edge
- );
- var result = {
- rank: Number.POSITIVE_INFINITY, dist: Number.POSITIVE_INFINITY
- };
- var eligible = false;
- var features = target.layer.features;
- var feature, type, vertices, vertex, closest, dist, found;
- var numTypes = this.precedence.length;
- var ll = new OpenLayers.LonLat(loc.x, loc.y);
- for(var i=0, len=features.length; i<len; ++i) {
- feature = features[i];
- if(feature !== this.feature && !feature._sketch &&
- feature.state !== OpenLayers.State.DELETE &&
- (!target.filter || target.filter.evaluate(feature.attributes))) {
- if(feature.atPoint(ll, maxTolerance, maxTolerance)) {
- for(var j=0, stop=Math.min(result.rank+1, numTypes); j<stop; ++j) {
- type = this.precedence[j];
- if(target[type]) {
- if(type === "edge") {
- closest = feature.geometry.distanceTo(loc, {details: true});
- dist = closest.distance;
- if(dist <= tolerance[type] && dist < result.dist) {
- result = {
- rank: j, dist: dist,
- x: closest.x0, y: closest.y0 // closest coords on feature
- };
- eligible = true;
- // don't look for lower precedence types for this feature
- break;
- }
- } else {
- // look for nodes or vertices
- vertices = feature.geometry.getVertices(type === "node");
- found = false;
- for(var k=0, klen=vertices.length; k<klen; ++k) {
- vertex = vertices[k];
- dist = vertex.distanceTo(loc);
- if(dist <= tolerance[type] &&
- (j < result.rank || (j === result.rank && dist < result.dist))) {
- result = {
- rank: j, dist: dist,
- x: vertex.x, y: vertex.y
- };
- eligible = true;
- found = true;
- }
- }
- if(found) {
- // don't look for lower precedence types for this feature
- break;
- }
- }
- }
- }
- }
- }
- }
- return eligible ? result : null;
- },
-
- /**
- * Method: getGeoTolerance
- * Calculate a tolerance in map units given a tolerance in pixels. This
- * takes advantage of the <geoToleranceCache> when the map resolution
- * has not changed.
- *
- * Parameters:
- * tolerance - {Number} A tolerance value in pixels.
- * resolution - {Number} Map resolution.
- *
- * Returns:
- * {Number} A tolerance value in map units.
- */
- getGeoTolerance: function(tolerance, resolution) {
- if(resolution !== this.resolution) {
- this.resolution = resolution;
- this.geoToleranceCache = {};
- }
- var geoTolerance = this.geoToleranceCache[tolerance];
- if(geoTolerance === undefined) {
- geoTolerance = tolerance * resolution;
- this.geoToleranceCache[tolerance] = geoTolerance;
- }
- return geoTolerance;
- },
-
- /**
- * Method: destroy
- * Clean up the control.
- */
- destroy: function() {
- if(this.active) {
- this.deactivate(); // TODO: this should be handled by the super
- }
- delete this.layer;
- delete this.targets;
- OpenLayers.Control.prototype.destroy.call(this);
- },
- CLASS_NAME: "OpenLayers.Control.Snapping"
- });
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