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- /* Copyright (c) 2006-2011 by OpenLayers Contributors (see authors.txt for
- * full list of contributors). Published under the Clear BSD license.
- * See http://svn.openlayers.org/trunk/openlayers/license.txt for the
- * full text of the license. */
- /**
- * @requires OpenLayers/Layer/HTTPRequest.js
- * @requires OpenLayers/Console.js
- */
- /**
- * Class: OpenLayers.Layer.Grid
- * Base class for layers that use a lattice of tiles. Create a new grid
- * layer with the <OpenLayers.Layer.Grid> constructor.
- *
- * Inherits from:
- * - <OpenLayers.Layer.HTTPRequest>
- */
- OpenLayers.Layer.Grid = OpenLayers.Class(OpenLayers.Layer.HTTPRequest, {
-
- /**
- * APIProperty: tileSize
- * {<OpenLayers.Size>}
- */
- tileSize: null,
- /**
- * Property: tileOriginCorner
- * {String} If the <tileOrigin> property is not provided, the tile origin
- * will be derived from the layer's <maxExtent>. The corner of the
- * <maxExtent> used is determined by this property. Acceptable values
- * are "tl" (top left), "tr" (top right), "bl" (bottom left), and "br"
- * (bottom right). Default is "bl".
- */
- tileOriginCorner: "bl",
-
- /**
- * APIProperty: tileOrigin
- * {<OpenLayers.LonLat>} Optional origin for aligning the grid of tiles.
- * If provided, requests for tiles at all resolutions will be aligned
- * with this location (no tiles shall overlap this location). If
- * not provided, the grid of tiles will be aligned with the layer's
- * <maxExtent>. Default is ``null``.
- */
- tileOrigin: null,
-
- /** APIProperty: tileOptions
- * {Object} optional configuration options for <OpenLayers.Tile> instances
- * created by this Layer, if supported by the tile class.
- */
- tileOptions: null,
-
- /**
- * Property: grid
- * {Array(Array(<OpenLayers.Tile>))} This is an array of rows, each row is
- * an array of tiles.
- */
- grid: null,
- /**
- * APIProperty: singleTile
- * {Boolean} Moves the layer into single-tile mode, meaning that one tile
- * will be loaded. The tile's size will be determined by the 'ratio'
- * property. When the tile is dragged such that it does not cover the
- * entire viewport, it is reloaded.
- */
- singleTile: false,
- /** APIProperty: ratio
- * {Float} Used only when in single-tile mode, this specifies the
- * ratio of the size of the single tile to the size of the map.
- */
- ratio: 1.5,
- /**
- * APIProperty: buffer
- * {Integer} Used only when in gridded mode, this specifies the number of
- * extra rows and colums of tiles on each side which will
- * surround the minimum grid tiles to cover the map.
- * For very slow loading layers, a larger value may increase
- * performance somewhat when dragging, but will increase bandwidth
- * use significantly.
- */
- buffer: 0,
- /**
- * APIProperty: numLoadingTiles
- * {Integer} How many tiles are still loading?
- */
- numLoadingTiles: 0,
- /**
- * APIProperty: tileLoadingDelay
- * {Integer} - Number of milliseconds before we shift and load
- * tiles. Default is 100.
- */
- tileLoadingDelay: 100,
- /**
- * Property: timerId
- * {Number} - The id of the tileLoadingDelay timer.
- */
- timerId: null,
- /**
- * Constructor: OpenLayers.Layer.Grid
- * Create a new grid layer
- *
- * Parameters:
- * name - {String}
- * url - {String}
- * params - {Object}
- * options - {Object} Hashtable of extra options to tag onto the layer
- */
- initialize: function(name, url, params, options) {
- OpenLayers.Layer.HTTPRequest.prototype.initialize.apply(this,
- arguments);
-
- //grid layers will trigger 'tileloaded' when each new tile is
- // loaded, as a means of progress update to listeners.
- // listeners can access 'numLoadingTiles' if they wish to keep track
- // of the loading progress
- //
- this.events.addEventType("tileloaded");
- this.grid = [];
-
- this._moveGriddedTiles = OpenLayers.Function.bind(
- this.moveGriddedTiles, this
- );
- },
- /**
- * Method: removeMap
- * Called when the layer is removed from the map.
- *
- * Parameters:
- * map - {<OpenLayers.Map>} The map.
- */
- removeMap: function(map) {
- if(this.timerId != null) {
- window.clearTimeout(this.timerId);
- this.timerId = null;
- }
- },
- /**
- * APIMethod: destroy
- * Deconstruct the layer and clear the grid.
- */
- destroy: function() {
- this.clearGrid();
- this.grid = null;
- this.tileSize = null;
- OpenLayers.Layer.HTTPRequest.prototype.destroy.apply(this, arguments);
- },
- /**
- * Method: clearGrid
- * Go through and remove all tiles from the grid, calling
- * destroy() on each of them to kill circular references
- */
- clearGrid:function() {
- if (this.grid) {
- for(var iRow=0, len=this.grid.length; iRow<len; iRow++) {
- var row = this.grid[iRow];
- for(var iCol=0, clen=row.length; iCol<clen; iCol++) {
- var tile = row[iCol];
- this.removeTileMonitoringHooks(tile);
- tile.destroy();
- }
- }
- this.grid = [];
- }
- },
- /**
- * APIMethod: clone
- * Create a clone of this layer
- *
- * Parameters:
- * obj - {Object} Is this ever used?
- *
- * Returns:
- * {<OpenLayers.Layer.Grid>} An exact clone of this OpenLayers.Layer.Grid
- */
- clone: function (obj) {
-
- if (obj == null) {
- obj = new OpenLayers.Layer.Grid(this.name,
- this.url,
- this.params,
- this.getOptions());
- }
- //get all additions from superclasses
- obj = OpenLayers.Layer.HTTPRequest.prototype.clone.apply(this, [obj]);
- // copy/set any non-init, non-simple values here
- if (this.tileSize != null) {
- obj.tileSize = this.tileSize.clone();
- }
-
- // we do not want to copy reference to grid, so we make a new array
- obj.grid = [];
- return obj;
- },
- /**
- * Method: moveTo
- * This function is called whenever the map is moved. All the moving
- * of actual 'tiles' is done by the map, but moveTo's role is to accept
- * a bounds and make sure the data that that bounds requires is pre-loaded.
- *
- * Parameters:
- * bounds - {<OpenLayers.Bounds>}
- * zoomChanged - {Boolean}
- * dragging - {Boolean}
- */
- moveTo:function(bounds, zoomChanged, dragging) {
- OpenLayers.Layer.HTTPRequest.prototype.moveTo.apply(this, arguments);
-
- bounds = bounds || this.map.getExtent();
- if (bounds != null) {
-
- // if grid is empty or zoom has changed, we *must* re-tile
- var forceReTile = !this.grid.length || zoomChanged;
- // total bounds of the tiles
- var tilesBounds = this.getTilesBounds();
-
- if (this.singleTile) {
-
- // We want to redraw whenever even the slightest part of the
- // current bounds is not contained by our tile.
- // (thus, we do not specify partial -- its default is false)
- if ( forceReTile ||
- (!dragging && !tilesBounds.containsBounds(bounds))) {
- this.initSingleTile(bounds);
- }
- } else {
-
- // if the bounds have changed such that they are not even
- // *partially* contained by our tiles (IE user has
- // programmatically panned to the other side of the earth)
- // then we want to reTile (thus, partial true).
- //
- if (forceReTile || !tilesBounds.containsBounds(bounds, true)) {
- this.initGriddedTiles(bounds);
- } else {
- this.scheduleMoveGriddedTiles();
- }
- }
- }
- },
- /**
- * Method: moveByPx
- * Move the layer based on pixel vector.
- *
- * Parameters:
- * dx - {Number}
- * dy - {Number}
- */
- moveByPx: function(dx, dy) {
- if (!this.singleTile) {
- this.scheduleMoveGriddedTiles();
- }
- },
- /**
- * Method: scheduleMoveGriddedTiles
- * Schedule the move of tiles.
- */
- scheduleMoveGriddedTiles: function() {
- if (this.timerId != null) {
- window.clearTimeout(this.timerId);
- }
- this.timerId = window.setTimeout(
- this._moveGriddedTiles,
- this.tileLoadingDelay
- );
- },
-
- /**
- * APIMethod: setTileSize
- * Check if we are in singleTile mode and if so, set the size as a ratio
- * of the map size (as specified by the layer's 'ratio' property).
- *
- * Parameters:
- * size - {<OpenLayers.Size>}
- */
- setTileSize: function(size) {
- if (this.singleTile) {
- size = this.map.getSize();
- size.h = parseInt(size.h * this.ratio);
- size.w = parseInt(size.w * this.ratio);
- }
- OpenLayers.Layer.HTTPRequest.prototype.setTileSize.apply(this, [size]);
- },
-
- /**
- * Method: getGridBounds
- * Deprecated. This function will be removed in 3.0. Please use
- * getTilesBounds() instead.
- *
- * Returns:
- * {<OpenLayers.Bounds>} A Bounds object representing the bounds of all the
- * currently loaded tiles (including those partially or not at all seen
- * onscreen)
- */
- getGridBounds: function() {
- var msg = "The getGridBounds() function is deprecated. It will be " +
- "removed in 3.0. Please use getTilesBounds() instead.";
- OpenLayers.Console.warn(msg);
- return this.getTilesBounds();
- },
- /**
- * APIMethod: getTilesBounds
- * Return the bounds of the tile grid.
- *
- * Returns:
- * {<OpenLayers.Bounds>} A Bounds object representing the bounds of all the
- * currently loaded tiles (including those partially or not at all seen
- * onscreen).
- */
- getTilesBounds: function() {
- var bounds = null;
-
- if (this.grid.length) {
- var bottom = this.grid.length - 1;
- var bottomLeftTile = this.grid[bottom][0];
-
- var right = this.grid[0].length - 1;
- var topRightTile = this.grid[0][right];
-
- bounds = new OpenLayers.Bounds(bottomLeftTile.bounds.left,
- bottomLeftTile.bounds.bottom,
- topRightTile.bounds.right,
- topRightTile.bounds.top);
-
- }
- return bounds;
- },
- /**
- * Method: initSingleTile
- *
- * Parameters:
- * bounds - {<OpenLayers.Bounds>}
- */
- initSingleTile: function(bounds) {
- //determine new tile bounds
- var center = bounds.getCenterLonLat();
- var tileWidth = bounds.getWidth() * this.ratio;
- var tileHeight = bounds.getHeight() * this.ratio;
-
- var tileBounds =
- new OpenLayers.Bounds(center.lon - (tileWidth/2),
- center.lat - (tileHeight/2),
- center.lon + (tileWidth/2),
- center.lat + (tileHeight/2));
-
- var ul = new OpenLayers.LonLat(tileBounds.left, tileBounds.top);
- var px = this.map.getLayerPxFromLonLat(ul);
- if (!this.grid.length) {
- this.grid[0] = [];
- }
- var tile = this.grid[0][0];
- if (!tile) {
- tile = this.addTile(tileBounds, px);
-
- this.addTileMonitoringHooks(tile);
- tile.draw();
- this.grid[0][0] = tile;
- } else {
- tile.moveTo(tileBounds, px);
- }
-
- //remove all but our single tile
- this.removeExcessTiles(1,1);
- },
- /**
- * Method: calculateGridLayout
- * Generate parameters for the grid layout.
- *
- * Parameters:
- * bounds - {<OpenLayers.Bound>}
- * origin - {<OpenLayers.LonLat>}
- * resolution - {Number}
- *
- * Returns:
- * Object containing properties tilelon, tilelat, tileoffsetlat,
- * tileoffsetlat, tileoffsetx, tileoffsety
- */
- calculateGridLayout: function(bounds, origin, resolution) {
- var tilelon = resolution * this.tileSize.w;
- var tilelat = resolution * this.tileSize.h;
-
- var offsetlon = bounds.left - origin.lon;
- var tilecol = Math.floor(offsetlon/tilelon) - this.buffer;
- var tilecolremain = offsetlon/tilelon - tilecol;
- var tileoffsetx = -tilecolremain * this.tileSize.w;
- var tileoffsetlon = origin.lon + tilecol * tilelon;
-
- var offsetlat = bounds.top - (origin.lat + tilelat);
- var tilerow = Math.ceil(offsetlat/tilelat) + this.buffer;
- var tilerowremain = tilerow - offsetlat/tilelat;
- var tileoffsety = -tilerowremain * this.tileSize.h;
- var tileoffsetlat = origin.lat + tilerow * tilelat;
-
- return {
- tilelon: tilelon, tilelat: tilelat,
- tileoffsetlon: tileoffsetlon, tileoffsetlat: tileoffsetlat,
- tileoffsetx: tileoffsetx, tileoffsety: tileoffsety
- };
- },
-
- /**
- * Method: getTileOrigin
- * Determine the origin for aligning the grid of tiles. If a <tileOrigin>
- * property is supplied, that will be returned. Otherwise, the origin
- * will be derived from the layer's <maxExtent> property. In this case,
- * the tile origin will be the corner of the <maxExtent> given by the
- * <tileOriginCorner> property.
- *
- * Returns:
- * {<OpenLayers.LonLat>} The tile origin.
- */
- getTileOrigin: function() {
- var origin = this.tileOrigin;
- if (!origin) {
- var extent = this.getMaxExtent();
- var edges = ({
- "tl": ["left", "top"],
- "tr": ["right", "top"],
- "bl": ["left", "bottom"],
- "br": ["right", "bottom"]
- })[this.tileOriginCorner];
- origin = new OpenLayers.LonLat(extent[edges[0]], extent[edges[1]]);
- }
- return origin;
- },
- /**
- * Method: initGriddedTiles
- *
- * Parameters:
- * bounds - {<OpenLayers.Bounds>}
- */
- initGriddedTiles:function(bounds) {
-
- // work out mininum number of rows and columns; this is the number of
- // tiles required to cover the viewport plus at least one for panning
- var viewSize = this.map.getSize();
- var minRows = Math.ceil(viewSize.h/this.tileSize.h) +
- Math.max(1, 2 * this.buffer);
- var minCols = Math.ceil(viewSize.w/this.tileSize.w) +
- Math.max(1, 2 * this.buffer);
-
- var origin = this.getTileOrigin();
- var resolution = this.map.getResolution();
-
- var tileLayout = this.calculateGridLayout(bounds, origin, resolution);
- var tileoffsetx = Math.round(tileLayout.tileoffsetx); // heaven help us
- var tileoffsety = Math.round(tileLayout.tileoffsety);
- var tileoffsetlon = tileLayout.tileoffsetlon;
- var tileoffsetlat = tileLayout.tileoffsetlat;
-
- var tilelon = tileLayout.tilelon;
- var tilelat = tileLayout.tilelat;
- this.origin = new OpenLayers.Pixel(tileoffsetx, tileoffsety);
- var startX = tileoffsetx;
- var startLon = tileoffsetlon;
- var rowidx = 0;
-
- var layerContainerDivLeft = parseInt(this.map.layerContainerDiv.style.left);
- var layerContainerDivTop = parseInt(this.map.layerContainerDiv.style.top);
-
-
- do {
- var row = this.grid[rowidx++];
- if (!row) {
- row = [];
- this.grid.push(row);
- }
- tileoffsetlon = startLon;
- tileoffsetx = startX;
- var colidx = 0;
-
- do {
- var tileBounds =
- new OpenLayers.Bounds(tileoffsetlon,
- tileoffsetlat,
- tileoffsetlon + tilelon,
- tileoffsetlat + tilelat);
- var x = tileoffsetx;
- x -= layerContainerDivLeft;
- var y = tileoffsety;
- y -= layerContainerDivTop;
- var px = new OpenLayers.Pixel(x, y);
- var tile = row[colidx++];
- if (!tile) {
- tile = this.addTile(tileBounds, px);
- this.addTileMonitoringHooks(tile);
- row.push(tile);
- } else {
- tile.moveTo(tileBounds, px, false);
- }
-
- tileoffsetlon += tilelon;
- tileoffsetx += this.tileSize.w;
- } while ((tileoffsetlon <= bounds.right + tilelon * this.buffer)
- || colidx < minCols);
-
- tileoffsetlat -= tilelat;
- tileoffsety += this.tileSize.h;
- } while((tileoffsetlat >= bounds.bottom - tilelat * this.buffer)
- || rowidx < minRows);
-
- //shave off exceess rows and colums
- this.removeExcessTiles(rowidx, colidx);
- //now actually draw the tiles
- this.spiralTileLoad();
- },
- /**
- * Method: getMaxExtent
- * Get this layer's maximum extent. (Implemented as a getter for
- * potential specific implementations in sub-classes.)
- *
- * Returns:
- * {OpenLayers.Bounds}
- */
- getMaxExtent: function() {
- return this.maxExtent;
- },
-
- /**
- * Method: spiralTileLoad
- * Starts at the top right corner of the grid and proceeds in a spiral
- * towards the center, adding tiles one at a time to the beginning of a
- * queue.
- *
- * Once all the grid's tiles have been added to the queue, we go back
- * and iterate through the queue (thus reversing the spiral order from
- * outside-in to inside-out), calling draw() on each tile.
- */
- spiralTileLoad: function() {
- var tileQueue = [];
-
- var directions = ["right", "down", "left", "up"];
- var iRow = 0;
- var iCell = -1;
- var direction = OpenLayers.Util.indexOf(directions, "right");
- var directionsTried = 0;
-
- while( directionsTried < directions.length) {
- var testRow = iRow;
- var testCell = iCell;
- switch (directions[direction]) {
- case "right":
- testCell++;
- break;
- case "down":
- testRow++;
- break;
- case "left":
- testCell--;
- break;
- case "up":
- testRow--;
- break;
- }
-
- // if the test grid coordinates are within the bounds of the
- // grid, get a reference to the tile.
- var tile = null;
- if ((testRow < this.grid.length) && (testRow >= 0) &&
- (testCell < this.grid[0].length) && (testCell >= 0)) {
- tile = this.grid[testRow][testCell];
- }
-
- if ((tile != null) && (!tile.queued)) {
- //add tile to beginning of queue, mark it as queued.
- tileQueue.unshift(tile);
- tile.queued = true;
-
- //restart the directions counter and take on the new coords
- directionsTried = 0;
- iRow = testRow;
- iCell = testCell;
- } else {
- //need to try to load a tile in a different direction
- direction = (direction + 1) % 4;
- directionsTried++;
- }
- }
-
- // now we go through and draw the tiles in forward order
- for(var i=0, len=tileQueue.length; i<len; i++) {
- var tile = tileQueue[i];
- tile.draw();
- //mark tile as unqueued for the next time (since tiles are reused)
- tile.queued = false;
- }
- },
- /**
- * APIMethod: addTile
- * Create a tile, initialize it, and add it to the layer div.
- *
- * Parameters
- * bounds - {<OpenLayers.Bounds>}
- * position - {<OpenLayers.Pixel>}
- *
- * Returns:
- * {<OpenLayers.Tile>} The added OpenLayers.Tile
- */
- addTile:function(bounds, position) {
- return new OpenLayers.Tile.Image(this, position, bounds, null,
- this.tileSize, this.tileOptions);
- },
-
- /**
- * Method: addTileMonitoringHooks
- * This function takes a tile as input and adds the appropriate hooks to
- * the tile so that the layer can keep track of the loading tiles.
- *
- * Parameters:
- * tile - {<OpenLayers.Tile>}
- */
- addTileMonitoringHooks: function(tile) {
-
- tile.onLoadStart = function() {
- //if that was first tile then trigger a 'loadstart' on the layer
- if (this.numLoadingTiles == 0) {
- this.events.triggerEvent("loadstart");
- }
- this.numLoadingTiles++;
- };
- tile.events.register("loadstart", this, tile.onLoadStart);
-
- tile.onLoadEnd = function() {
- this.numLoadingTiles--;
- this.events.triggerEvent("tileloaded");
- //if that was the last tile, then trigger a 'loadend' on the layer
- if (this.numLoadingTiles == 0) {
- this.events.triggerEvent("loadend");
- }
- };
- tile.events.register("loadend", this, tile.onLoadEnd);
- tile.events.register("unload", this, tile.onLoadEnd);
- },
- /**
- * Method: removeTileMonitoringHooks
- * This function takes a tile as input and removes the tile hooks
- * that were added in addTileMonitoringHooks()
- *
- * Parameters:
- * tile - {<OpenLayers.Tile>}
- */
- removeTileMonitoringHooks: function(tile) {
- tile.unload();
- tile.events.un({
- "loadstart": tile.onLoadStart,
- "loadend": tile.onLoadEnd,
- "unload": tile.onLoadEnd,
- scope: this
- });
- },
-
- /**
- * Method: moveGriddedTiles
- */
- moveGriddedTiles: function() {
- var shifted = true;
- var buffer = this.buffer || 1;
- var tlLayer = this.grid[0][0].position;
- var offsetX = parseInt(this.map.layerContainerDiv.style.left);
- var offsetY = parseInt(this.map.layerContainerDiv.style.top);
- var tlViewPort = tlLayer.add(offsetX, offsetY);
- if (tlViewPort.x > -this.tileSize.w * (buffer - 1)) {
- this.shiftColumn(true);
- } else if (tlViewPort.x < -this.tileSize.w * buffer) {
- this.shiftColumn(false);
- } else if (tlViewPort.y > -this.tileSize.h * (buffer - 1)) {
- this.shiftRow(true);
- } else if (tlViewPort.y < -this.tileSize.h * buffer) {
- this.shiftRow(false);
- } else {
- shifted = false;
- }
- if (shifted) {
- // we may have other row or columns to shift, schedule it
- // with a setTimeout, to give the user a chance to sneak
- // in moveTo's
- this.timerId = window.setTimeout(this._moveGriddedTiles, 0);
- }
- },
- /**
- * Method: shiftRow
- * Shifty grid work
- *
- * Parameters:
- * prepend - {Boolean} if true, prepend to beginning.
- * if false, then append to end
- */
- shiftRow:function(prepend) {
- var modelRowIndex = (prepend) ? 0 : (this.grid.length - 1);
- var grid = this.grid;
- var modelRow = grid[modelRowIndex];
- var resolution = this.map.getResolution();
- var deltaY = (prepend) ? -this.tileSize.h : this.tileSize.h;
- var deltaLat = resolution * -deltaY;
- var row = (prepend) ? grid.pop() : grid.shift();
- for (var i=0, len=modelRow.length; i<len; i++) {
- var modelTile = modelRow[i];
- var bounds = modelTile.bounds.clone();
- var position = modelTile.position.clone();
- bounds.bottom = bounds.bottom + deltaLat;
- bounds.top = bounds.top + deltaLat;
- position.y = position.y + deltaY;
- row[i].moveTo(bounds, position);
- }
- if (prepend) {
- grid.unshift(row);
- } else {
- grid.push(row);
- }
- },
- /**
- * Method: shiftColumn
- * Shift grid work in the other dimension
- *
- * Parameters:
- * prepend - {Boolean} if true, prepend to beginning.
- * if false, then append to end
- */
- shiftColumn: function(prepend) {
- var deltaX = (prepend) ? -this.tileSize.w : this.tileSize.w;
- var resolution = this.map.getResolution();
- var deltaLon = resolution * deltaX;
- for (var i=0, len=this.grid.length; i<len; i++) {
- var row = this.grid[i];
- var modelTileIndex = (prepend) ? 0 : (row.length - 1);
- var modelTile = row[modelTileIndex];
-
- var bounds = modelTile.bounds.clone();
- var position = modelTile.position.clone();
- bounds.left = bounds.left + deltaLon;
- bounds.right = bounds.right + deltaLon;
- position.x = position.x + deltaX;
- var tile = prepend ? this.grid[i].pop() : this.grid[i].shift();
- tile.moveTo(bounds, position);
- if (prepend) {
- row.unshift(tile);
- } else {
- row.push(tile);
- }
- }
- },
-
- /**
- * Method: removeExcessTiles
- * When the size of the map or the buffer changes, we may need to
- * remove some excess rows and columns.
- *
- * Parameters:
- * rows - {Integer} Maximum number of rows we want our grid to have.
- * columns - {Integer} Maximum number of columns we want our grid to have.
- */
- removeExcessTiles: function(rows, columns) {
-
- // remove extra rows
- while (this.grid.length > rows) {
- var row = this.grid.pop();
- for (var i=0, l=row.length; i<l; i++) {
- var tile = row[i];
- this.removeTileMonitoringHooks(tile);
- tile.destroy();
- }
- }
-
- // remove extra columns
- while (this.grid[0].length > columns) {
- for (var i=0, l=this.grid.length; i<l; i++) {
- var row = this.grid[i];
- var tile = row.pop();
- this.removeTileMonitoringHooks(tile);
- tile.destroy();
- }
- }
- },
- /**
- * Method: onMapResize
- * For singleTile layers, this will set a new tile size according to the
- * dimensions of the map pane.
- */
- onMapResize: function() {
- if (this.singleTile) {
- this.clearGrid();
- this.setTileSize();
- }
- },
-
- /**
- * APIMethod: getTileBounds
- * Returns The tile bounds for a layer given a pixel location.
- *
- * Parameters:
- * viewPortPx - {<OpenLayers.Pixel>} The location in the viewport.
- *
- * Returns:
- * {<OpenLayers.Bounds>} Bounds of the tile at the given pixel location.
- */
- getTileBounds: function(viewPortPx) {
- var maxExtent = this.maxExtent;
- var resolution = this.getResolution();
- var tileMapWidth = resolution * this.tileSize.w;
- var tileMapHeight = resolution * this.tileSize.h;
- var mapPoint = this.getLonLatFromViewPortPx(viewPortPx);
- var tileLeft = maxExtent.left + (tileMapWidth *
- Math.floor((mapPoint.lon -
- maxExtent.left) /
- tileMapWidth));
- var tileBottom = maxExtent.bottom + (tileMapHeight *
- Math.floor((mapPoint.lat -
- maxExtent.bottom) /
- tileMapHeight));
- return new OpenLayers.Bounds(tileLeft, tileBottom,
- tileLeft + tileMapWidth,
- tileBottom + tileMapHeight);
- },
-
- CLASS_NAME: "OpenLayers.Layer.Grid"
- });
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