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- // -*- mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; -*-
- // Copyright (C) 2013 Henner Zeller <h.zeller@acm.org>
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation version 2.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://gnu.org/licenses/gpl-2.0.txt>
- // Controlling 16x32 or 32x32 RGB matrixes via GPIO. It allows daisy chaining
- // of a string of these, and also connecting a parallel string on newer
- // Raspberry Pis with more GPIO pins available.
- #ifndef RPI_RGBMATRIX_H
- #define RPI_RGBMATRIX_H
- #include <stdint.h>
- #include <stddef.h>
- #include <string>
- #include <vector>
- #include "canvas.h"
- #include "thread.h"
- #include "pixel-mapper.h"
- namespace rgb_matrix {
- class RGBMatrix;
- class FrameCanvas; // Canvas for Double- and Multibuffering
- struct RuntimeOptions;
- // The RGB matrix provides the framebuffer and the facilities to constantly
- // update the LED matrix.
- //
- // This implement the Canvas interface that represents the display with
- // (led_cols * chained_displays)x(rows * parallel_displays) pixels.
- //
- // If can do multi-buffering using the CreateFrameCanvas() and SwapOnVSync()
- // methods. This is useful for animations and to prevent tearing.
- //
- // If you arrange the panels in a different way in the physical space, write
- // a CanvasTransformer that does coordinate remapping and which should be added
- // to the transformers, like with UArrangementTransformer in demo-main.cc.
- class RGBMatrix : public Canvas {
- public:
- // Options to initialize the RGBMatrix. Also see the main README.md for
- // detailed descriptions of the command line flags.
- struct Options {
- Options(); // Creates a default option set.
- // Validate the options and possibly output a message to string. If
- // "err" is NULL, outputs validation problems to stderr.
- // Returns 'true' if all options look good.
- bool Validate(std::string *err) const;
- // Name of the hardware mapping. Something like "regular" or "adafruit-hat"
- const char *hardware_mapping;
- // The "rows" are the number
- // of rows supported by the display, so 32 or 16. Default: 32.
- // Flag: --led-rows
- int rows;
- // The "cols" are the number of columns per panel. Typically something
- // like 32, but also 64 is possible. Sometimes even 40.
- // cols * chain_length is the total length of the display, so you can
- // represent a 64 wide display as cols=32, chain=2 or cols=64, chain=1;
- // same thing, but more convenient to think of.
- // Flag: --led-cols
- int cols;
- // The chain_length is the number of displays daisy-chained together
- // (output of one connected to input of next). Default: 1
- // Flag: --led-chain
- int chain_length;
- // The number of parallel chains connected to the Pi; in old Pis with 26
- // GPIO pins, that is 1, in newer Pis with 40 interfaces pins, that can
- // also be 2 or 3. The effective number of pixels in vertical direction is
- // then thus rows * parallel. Default: 1
- // Flag: --led-parallel
- int parallel;
- // Set PWM bits used for output. Default is 11, but if you only deal with
- // limited comic-colors, 1 might be sufficient. Lower require less CPU and
- // increases refresh-rate.
- // Flag: --led-pwm-bits
- int pwm_bits;
- // Change the base time-unit for the on-time in the lowest
- // significant bit in nanoseconds.
- // Higher numbers provide better quality (more accurate color, less
- // ghosting), but have a negative impact on the frame rate.
- // Flag: --led-pwm-lsb-nanoseconds
- int pwm_lsb_nanoseconds;
- // The lower bits can be time-dithered for higher refresh rate.
- // Flag: --led-pwm-dither-bits
- int pwm_dither_bits;
- // The initial brightness of the panel in percent. Valid range is 1..100
- // Default: 100
- // Flag: --led-brightness
- int brightness;
- // Scan mode: 0=progressive, 1=interlaced.
- // Flag: --led-scan-mode
- int scan_mode;
- // Default row address type is 0, corresponding to direct setting of the
- // row, while row address type 1 is used for panels that only have A/B,
- // typically some 64x64 panels
- int row_address_type; // Flag --led-row-addr-type
- // Type of multiplexing. 0 = direct, 1 = stripe, 2 = checker,...
- // Flag: --led-multiplexing
- int multiplexing;
- // Disable the PWM hardware subsystem to create pulses.
- // Typically, you don't want to disable hardware pulsing, this is mostly
- // for debugging and figuring out if there is interference with the
- // sound system.
- // This won't do anything if output enable is not connected to GPIO 18 in
- // non-standard wirings.
- bool disable_hardware_pulsing; // Flag: --led-hardware-pulse
- // Show refresh rate on the terminal for debugging and tweaking purposes.
- bool show_refresh_rate; // Flag: --led-show-refresh
- // Some panels have inversed colors.
- bool inverse_colors; // Flag: --led-inverse
- // In case the internal sequence of mapping is not "RGB", this contains the
- // real mapping. Some panels mix up these colors. String of length three
- // which has to contain all characters R, G and B.
- const char *led_rgb_sequence; // Flag: --led-rgb-sequence
- // A string describing a sequence of pixel mappers that should be applied
- // to this matrix. A semicolon-separated list of pixel-mappers with optional
- // parameter.
- const char *pixel_mapper_config; // Flag: --led-pixel-mapper
- // Panel type. Typically an empty string or NULL, but some panels need
- // a particular initialization sequence, so this is used for that.
- // This can be e.g. "FM6126A" for that particular panel type.
- const char *panel_type; // Flag: --led-panel-type
- // Limit refresh rate of LED panel. This will help on a loaded system
- // to keep a constant refresh rate. <= 0 for no limit.
- int limit_refresh_rate_hz; // Flag: --led-limit-refresh
- };
- // Factory to create a matrix. Additional functionality includes dropping
- // privileges and becoming a daemon.
- // Returns NULL, if there was a problem (a message then is written to stderr).
- static RGBMatrix *CreateFromOptions(const Options &options,
- const RuntimeOptions &runtime_options);
- // A factory that parses your main() commandline flags to read options
- // meant to configure the the matrix and returns a freshly allocated matrix.
- //
- // Optionally, you can pass in option structs with a couple of defaults
- // which are used unless overwritten on the command line.
- // A matrix is created and returned; also the options structs are
- // updated to reflect the values that were used and set on the command line.
- //
- // If you allow the user to start a daemon with --led-daemon, make sure to
- // call this function before you have started any threads, so early on in
- // main() (see RuntimeOptions documentation).
- //
- // Note, the permissions are dropped by default from 'root' to 'daemon', so
- // if you are required to stay root after this, disable this option in
- // the default RuntimeOptions (set drop_privileges = -1).
- // Returns NULL, if there was a problem (a message then is written to stderr).
- static RGBMatrix *CreateFromFlags(int *argc, char ***argv,
- RGBMatrix::Options *default_options = NULL,
- RuntimeOptions *default_runtime_opts = NULL,
- bool remove_consumed_flags = true);
- // Stop matrix, delete all resources.
- virtual ~RGBMatrix();
- // -- Canvas interface. These write to the active FrameCanvas
- // (see documentation in canvas.h)
- //
- // Since this is updating the canvas that is currently displayed, this
- // might result in tearing.
- // Prefer using a FrameCanvas and do double-buffering, see section below.
- virtual int width() const;
- virtual int height() const;
- virtual void SetPixel(int x, int y,
- uint8_t red, uint8_t green, uint8_t blue);
- virtual void Clear();
- virtual void Fill(uint8_t red, uint8_t green, uint8_t blue);
- // -- Double- and Multibuffering.
- // Create a new buffer to be used for multi-buffering. The returned new
- // Buffer implements a Canvas with the same size of thie RGBMatrix.
- // You can use it to draw off-screen on it, then swap it with the active
- // buffer using SwapOnVSync(). That would be classic double-buffering.
- //
- // You can also create as many FrameCanvas as you like and for instance use
- // them to pre-fill scenes of an animation for fast playback later.
- //
- // The ownership of the created Canvases remains with the RGBMatrix, so you
- // don't have to worry about deleting them (but you also don't want to create
- // more than needed as this will fill up your memory as they are only deleted
- // when the RGBMatrix is deleted).
- FrameCanvas *CreateFrameCanvas();
- // This method waits to the next VSync and swaps the active buffer with the
- // supplied buffer. The formerly active buffer is returned.
- //
- // If you pass in NULL, the active buffer is returned, but it won't be
- // replaced with NULL. You can use the NULL-behavior to just wait on
- // VSync or to retrieve the initial buffer when preparing a multi-buffer
- // animation.
- //
- // The optional "framerate_fraction" parameter allows to choose which
- // multiple of the global frame-count to use. So it slows down your animation
- // to an exact integer fraction of the refresh rate.
- // Default is 1, so immediately next available frame.
- // (Say you have 140Hz refresh rate, then a value of 5 would give you an
- // 28Hz animation, nicely locked to the refresh-rate).
- // If you combine this with Options::limit_refresh_rate_hz you can create
- // time-correct animations.
- FrameCanvas *SwapOnVSync(FrameCanvas *other, unsigned framerate_fraction = 1);
- // -- Setting shape and behavior of matrix.
- // Apply a pixel mapper. This is used to re-map pixels according to some
- // scheme implemented by the PixelMapper. Does _not_ take ownership of the
- // mapper. Mapper can be NULL, in which case nothing happens.
- // Returns a boolean indicating if this was successful.
- bool ApplyPixelMapper(const PixelMapper *mapper);
- // Note, there used to be ApplyStaticTransformer(), which has been deprecated
- // since 2018 and changed to a compile-time option, then finally removed
- // in 2020. Use PixelMapper instead, which is simpler and more intuitive.
- // Set PWM bits used for output. Default is 11, but if you only deal with
- // limited comic-colors, 1 might be sufficient. Lower require less CPU and
- // increases refresh-rate.
- //
- // Returns boolean to signify if value was within range.
- //
- // This sets the PWM bits for the current active FrameCanvas and future
- // ones that are created with CreateFrameCanvas().
- bool SetPWMBits(uint8_t value);
- uint8_t pwmbits(); // return the pwm-bits of the currently active buffer.
- // Map brightness of output linearly to input with CIE1931 profile.
- void set_luminance_correct(bool on);
- bool luminance_correct() const;
- // Set brightness in percent for all created FrameCanvas. 1%..100%.
- // This will only affect newly set pixels.
- void SetBrightness(uint8_t brightness);
- uint8_t brightness();
- //-- GPIO interaction.
- // This library uses the GPIO pins to drive the matrix; this is a safe way
- // to request the 'remaining' bits to be used for user purposes.
- // Request user readable GPIO bits.
- // This function allows you to request pins you'd like to read with
- // AwaitInputChange().
- // Only bits that are not already in use for reading or wrtiting
- // by the matrix are allowed.
- // Input is a bitmap of all the GPIO bits you're interested in; returns all
- // the bits that are actually available.
- uint64_t RequestInputs(uint64_t all_interested_bits);
- // This function will return whenever the GPIO input pins
- // change (pins that are not already in use for output, that is) or the
- // timeout is reached. You need to have reserved the inputs with
- // matrix->RequestInputs(...) first (e.g.
- // matrix->RequestInputs((1<<25)|(1<<24));
- //
- // A positive timeout waits the given amount of milliseconds for a change
- // (e.g. a button-press) to occur; if there is no change, it will just
- // return the last value.
- // If you just want to know how the pins are right now, call with zero
- // timeout.
- // A negative number waits forever and will only return if there is a change.
- //
- // This function only samples between display refreshes so polling some
- // input does not generate flicker and provide a convenient change interface.
- //
- // Returns the bitmap of all GPIO input pins.
- uint64_t AwaitInputChange(int timeout_ms);
- // Request user writable GPIO bits.
- // This allows to request a bitmap of GPIO-bits to be used by the user for
- // writing.
- // Only bits that are not already in use for reading or wrtiting
- // by the matrix are allowed.
- // Returns the subset bits that are _actually_ available,
- uint64_t RequestOutputs(uint64_t output_bits);
- // Set the user-settable bits according to output bits.
- void OutputGPIO(uint64_t output_bits);
- // Legacy way to set gpio pins. We're not doing this anymore but need to
- // be source-compatible with old calls of the form
- // matrix->gpio()->RequestInputs(...)
- //
- // Don't use, use AwaitInputChange() directly.
- RGBMatrix *gpio() __attribute__((deprecated)) { return this; }
- //-- Rarely needed
- // Start the refresh thread.
- // This is only needed if you chose RuntimeOptions::daemon = -1 (see below),
- // otherwise the refresh thread is already started.
- bool StartRefresh();
- private:
- class Impl;
- RGBMatrix(Impl *impl) : impl_(impl) {}
- Impl *const impl_;
- };
- namespace internal {
- class Framebuffer;
- }
- class FrameCanvas : public Canvas {
- public:
- // Set PWM bits used for this Frame.
- // Simple comic-colors, 1 might be sufficient (111 RGB, i.e. 8 colors).
- // Lower require less CPU.
- // Returns boolean to signify if value was within range.
- bool SetPWMBits(uint8_t value);
- uint8_t pwmbits();
- // Map brightness of output linearly to input with CIE1931 profile.
- void set_luminance_correct(bool on);
- bool luminance_correct() const;
- void SetBrightness(uint8_t brightness);
- uint8_t brightness();
- //-- Serialize()/Deserialize() are fast ways to store and re-create a canvas.
- // Provides a pointer to a buffer of the internal representation to
- // be copied out for later Deserialize().
- //
- // Returns a "data" pointer and the data "len" in the given out-paramters;
- // the content can be copied from there by the caller.
- //
- // Note, the content is not simply RGB, it is the opaque and platform
- // specific representation which allows to make deserialization very fast.
- // It is also bigger than just RGB; if you want to store it somewhere,
- // using compression is a good idea.
- void Serialize(const char **data, size_t *len) const;
- // Load data previously stored with Serialize(). Needs to be restored into
- // a FrameCanvas with exactly the same settings (rows, chain, transformer,...)
- // as serialized.
- // Returns 'false' if size is unexpected.
- // This method should only be called if FrameCanvas is off-screen.
- bool Deserialize(const char *data, size_t len);
- // Copy content from other FrameCanvas owned by the same RGBMatrix.
- void CopyFrom(const FrameCanvas &other);
- // -- Canvas interface.
- virtual int width() const;
- virtual int height() const;
- virtual void SetPixel(int x, int y,
- uint8_t red, uint8_t green, uint8_t blue);
- virtual void Clear();
- virtual void Fill(uint8_t red, uint8_t green, uint8_t blue);
- private:
- friend class RGBMatrix;
- FrameCanvas(internal::Framebuffer *frame) : frame_(frame){}
- virtual ~FrameCanvas(); // Any FrameCanvas is owned by RGBMatrix.
- internal::Framebuffer *framebuffer() { return frame_; }
- internal::Framebuffer *const frame_;
- };
- // Runtime options to simplify doing common things for many programs such as
- // dropping privileges and becoming a daemon.
- struct RuntimeOptions {
- RuntimeOptions();
- int gpio_slowdown; // 0 = no slowdown. Flag: --led-slowdown-gpio
- // ----------
- // If the following options are set to disabled with -1, they are not
- // even offered via the command line flags.
- // ----------
- // Thre are three possible values here
- // -1 : don't leave choise of becoming daemon to the command line parsing.
- // If set to -1, the --led-daemon option is not offered.
- // 0 : do not becoma a daemon, run in forgreound (default value)
- // 1 : become a daemon, run in background.
- //
- // If daemon is disabled (= -1), the user has to call
- // RGBMatrix::StartRefresh() manually once the matrix is created, to leave
- // the decision to become a daemon
- // after the call (which requires that no threads have been started yet).
- // In the other cases (off or on), the choice is already made, so the thread
- // is conveniently already started for you.
- int daemon; // -1 disabled. 0=off, 1=on. Flag: --led-daemon
- // Drop privileges from 'root' to 'daemon' once the hardware is initialized.
- // This is usually a good idea unless you need to stay on elevated privs.
- int drop_privileges; // -1 disabled. 0=off, 1=on. flag: --led-drop-privs
- // By default, the gpio is initialized for you, but if you run on a platform
- // not the Raspberry Pi, this will fail. If you don't need to access GPIO
- // e.g. you want to just create a stream output (see content-streamer.h),
- // set this to false.
- bool do_gpio_init;
- };
- // Convenience utility functions to read standard rgb-matrix flags and create
- // a RGBMatrix. Commandline flags are something like --led-rows, --led-chain,
- // --led-parallel. See output of PrintMatrixFlags() for all available options
- // and detailed description in
- // https://github.com/hzeller/rpi-rgb-led-matrix#changing-parameters-via-command-line-flags
- //
- // Example use:
- /*
- using rgb_matrix::RGBMatrix;
- int main(int argc, char **argv) {
- RGBMatrix::Options led_options;
- rgb_matrix::RuntimeOptions runtime;
- // Set defaults
- led_options.chain_length = 3;
- led_options.show_refresh_rate = true;
- runtime.drop_privileges = 1;
- if (!rgb_matrix::ParseOptionsFromFlags(&argc, &argv, &led_options, &runtime)) {
- rgb_matrix::PrintMatrixFlags(stderr);
- return 1;
- }
- // Do your own command line handling with the remaining flags.
- while (getopt()) {...}
- // Looks like we're ready to start
- RGBMatrix *matrix = RGBMatrix::CreateFromOptions(led_options, runtime);
- if (matrix == NULL) {
- return 1;
- }
- // .. now use matrix
- delete matrix; // Make sure to delete it in the end to switch off LEDs.
- return 0;
- }
- */
- // This parses the flags from argv and updates the structs with the parsed-out
- // values. Structs can be NULL if you are not interested in it.
- //
- // The recongized flags are removed from argv if "remove_consumed_flags" is
- // true; this simplifies your command line processing for the remaining options.
- //
- // Returns 'true' on success, 'false' if there was flag parsing problem.
- bool ParseOptionsFromFlags(int *argc, char ***argv,
- RGBMatrix::Options *default_options,
- RuntimeOptions *rt_options,
- bool remove_consumed_flags = true);
- // Show all the available options in a style that can be used in a --help
- // output on the command line.
- void PrintMatrixFlags(FILE *out,
- const RGBMatrix::Options &defaults = RGBMatrix::Options(),
- const RuntimeOptions &rt_opt = RuntimeOptions());
- // Legacy version of RGBMatrix::CreateFromOptions()
- inline RGBMatrix *CreateMatrixFromOptions(
- const RGBMatrix::Options &options,
- const RuntimeOptions &runtime_options) {
- return RGBMatrix::CreateFromOptions(options, runtime_options);
- }
- // Legacy version of RGBMatrix::CreateFromFlags()
- inline RGBMatrix *CreateMatrixFromFlags(
- int *argc, char ***argv,
- RGBMatrix::Options *default_options = NULL,
- RuntimeOptions *default_runtime_opts = NULL,
- bool remove_consumed_flags = true) {
- return RGBMatrix::CreateFromFlags(argc, argv,
- default_options, default_runtime_opts,
- remove_consumed_flags);
- }
- } // end namespace rgb_matrix
- #endif // RPI_RGBMATRIX_H
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