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- <scene>
- <brdf type="basic" name="sandbox" >
- <attributes>
- <reflect value="0.0000" /> <!-- Reflektivität -->
- <alpha value="0.0000" /> <!-- Transparenz -->
- <ior value="0.0000" /> <!-- Brechungsindex -->
- </attributes>
- </brdf>
- <!-- Transformationsmatrix die auf das Objekt angewandt wird -->
- <transform m00="1.000000" m01="0.000000" m02="0.000000" m03="0.000000"
- m10="0.000000" m11="1.000000" m12="0.000000" m13="0.000000"
- m20="0.000000" m21="0.000000" m22="1.000000" m23="0.000000"
- m30="0.000000" m31="0.000000" m32="0.000000" m33="1.000000">
- <object name="OBtest" brdf_name="sandbox" > <!-- Default shader -->
- <attributes>
- <!-- hier können noch weitere parameter reinkommen -->
- </attributes>
- <mesh autosmooth="180" > <!-- Zur Glättung von Normalen und Beugungskanten -->
- <!-- <include file="sandbox.obj" /> -->
- </mesh>
- </object>
- </transform>
- <light type="monolight" name="Markt 1" power="0.1" mode="undirected" >
- <from x="0.0" y="0.0" z="0.0" />
- <wavelength value="0.12491352416667" />
- </light>
- <rwp>
- <simulation>
- <photons value="1000000" />
- <recursion depth="3" diffractions="0" />
- <diffraction_radius value="0.3" />
- <bbox>
- <min x="-40" y="-10" z="-40" />
- <max x="40" y="10" z="40" />
- </bbox>
- </simulation>
- <volumerender>
- <output filename="sandboxNull-001" save_mode="float" />
- <size x="256" y="64" z="256" />
- <!-- (/ (* 480 24 680 4) 1024.0 1024.0) = 29 mb -->
- <density_estimator>
- <radius value="0.7" />
- </density_estimator>
- </volumerender>
- </rwp>
- </scene>
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